Race and Trait
[Stranger]10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
Whenever a wind regalia enters the field under your control ⇒ Choose one, if the regalia is "Claw of the Sacred Beast", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or put a [600/600] wind Beast resonator token into the field; or put two friendship counters on this card; or you may pay  to do judgment until end of turn.
An innocent girl growing up in the forest of Sissei, making fast friends with beasts and animals.