Telling a Story: A Primer for Book of Light and Book of Dark
Hey there Rulers!
Echoes of the New World was the first set in the history of Force of Will to not have a drastic impact on the use of old Rulers. In the past, as a new set has been released, we have seen the competitive lists primarily using the newest Rulers available. Echoes broke that tradition, as up to this point the only new Ruler seeing any success competitively is Malefic Yggdrasil. That does not mean that the other new Rulers don’t deserve any attention however, which brings me to today’s topic. I am going to be giving you a quick primer on both Light and Dark Book from Echoes of the New World. We’ll be starting by going over important cards, counters, and concepts that you need to be mindful of when you are working with these Books. Then we will be looking at the differences between the two and where their individual focuses lay. Lastly I will show you a list for both Books to get you started, and explain a little about how they work!
Both Light and Dark Book operate like the card Kaguya’s Moonbeam Butterfly, but are only to grab resonators of their matching “Will Of” subtype, and only from the side deck. To make up for this limited selection, they each have the ability to pay any color will to play their “Will Of” cards from their hand. A solid trade off as there are definitely some resonators in each category that do better in the main deck than being available for the Books themselves to grab, but we will talk more about that later. In the current format, the ability to grab a resonator from the side deck by performing judgement is helpful in order to dodge that pesky card “Severing Winds.”
The effect of the Books to bring in resonators doesn’t count as playing a card, and neither does performing Judgement. Thus your creature will be safe to enter and you can even follow it up with another resonator, spell, addition or whatever without having to fear the “Winds!” Now with that being said, there is a card out currently that can pose a bit of a problem: “Dawn of the Earth.”
With this card’s mode to RFG any resonator coming into play that wasn’t directly cast, it can really put a stopper on your Book. If your opponent is able to cast it in response to your judgement, that means that any resonator you would try to grab with your Book would immediately get removed from the game, thus wasting a lot of your time. Not only that, but because the resonator is technically not on board, there is no direct way to flip your Book back over to the Ruler side to try again. This is because the Books only flip back to their Ruler side if the resonator leaves the field after actually being on the field in the first place. Dawn of the Earth never lets the resonator hit the board, and thus your Book is stuck open without doing any real work! There is hope however, and it comes in the form of a card that has not seen competitive play very often: High Speed Dash!
Being a one cost instant speed chant, this card is great for flipping your Book back to the Ruler side in the upkeep or at the end of your opponent’s turn so you can immediately use the judgement ability again and put another resonator into play! High Speed dash is also the only way to be able to flip back your Book if you get locked out by Dawn of the Earth, so I definitely recommend trying to find room for one or two in your main deck.
There’s one other huge thing to be aware of if playing either Book in a tournament. Players are not allowed to look in their sideboards while a game is in progress, or bring in outside notes taken before the match begins with them to reference during a match. This means that it is vital that you memorize which resonators you have in your Side Deck before you get started, along with their costs, effects, and stats so that you don’t find yourself trying to find a resonator that isn’t there, or not paying enough for the Judgement of Book in order to get the resonator you need in that particular moment.
With those basic concepts out of the way, let’s break down the differences between the two Rulers and their “Will Of” subtypes.
Let’s look at Light Book first. If you check throughout all of Echoes of the New World and look at the “Will of Hope” resonators there are a few obvious themes. For the most part, they are pretty cheap, with the most expensive being “Pricia, Ready for the Final Battle” at 5 will cost. The other big similarity is that many of them focus on continuous effects in some nature. “Zero, the King’s Blade” prevents your opponent from drawing cards and keeps your resonators from being bounced back to your hand. “Dark Alice, Manifestation of Rage,” unseals your darkness cards, gains +1/+1 counters based on your opponent’s graveyard, and floods your field with tokens after she dies. “Ultimate Swordsmaster, Faria” prevents damage to both you and herself. All of these effects have something to do with affecting the conditions affecting the board in the long term.
The most concrete example of this is “Millium, Successor of the Future.” At just 3 will total cost it is very easy to play him from the main deck or the side deck. He creates a board wide pump for all Will of Hope resonators and provides them with Barrier, thus protecting them from any targeted removal or effects. Not only that, but at seal 5 he gives himself Barrier, thus locking out your opponent from being able to clear the protection off the board unless they play a board wipe like “The Final Battle.”
With all of these continuous effects, Light Book is all about utility and creating the best lock out for your opponent’s deck. Grab the right combination of creatures and effects, and your opponent eventually reaches a state where they simply can’t win the game. “Alice, Girl of the Blue Planet,” is particularly helpful with this due to her God’s Art ability to prevent your opponent from using a single named card for the rest of the game provided she is protected. Using your main deck to start laying the foundation of the lock, and then finding the last piece quickly through the use of Judgement and the sideboard, is one of the strongest strategies that Light Book has to offer, and so should be utilized as much as possible when putting together your lists.
Dark Book on the other hand is all about power. Like “Will of Hope” cards in Echoes, the “will of Despair” resonators have similarities in their designs. Many of them have trigger based or activate effects, and tend to have a lower cost. Not only that, but many of their abilities seem to be based on aggression, destruction, or removal of resources. An example of this being “Sylvia, Blade of the Supreme King,” who prevents resonators from blocking when she swings. “The Mikage Sisters” also falls in this category as they have multiple activate effects to damage, destroy, or drain your opponent’s life total. “Abdul Alhazred, Sinister Vizier,” is fairly unique as well, because he forces your opponent to discard a card every time you bring a darkness magic stone into play. Stealing those precious resources from your opponent can play a big part on clearing a path to finish the game.
One of the biggest things however that separates Dark Book from Light Book is finishers. Its finishers can come into play and put the final nail in the coffin for your opponent. Light Book does not really have anything that does this by itself, whereas Dark Book has three. These three cards are most likely going to be what goes in your side deck to be pulled by Book due to their cost. This way you can can grab them exactly when you need them to win the game rather than hoping to draw them, and so you can leave more room in the main deck for support and tech choices. If it wasn’t obvious which cards I am talking about, they’re “Umr At-Tawil,” “Yamata-No-Orochi, the Resurrected Calamity,” and “Viola, Vengeful Ebon Dragon.”
All three of these cards bring a massive amount of impact to the board state, through field flooding, board wiping, or simply being a swiftness flying resonator to finish of your opponent’s life. Light Book has nothing like these cards in it's arsenal, so be sure to be mindful of them and make use of them when putting together a list for Dark Book.
Now that I have explained a little bit of the similarities and differences between the two, let’s look at a couple of lists that show off a little of what I have been talking about.
Up first is the Light Book list. We want to use Book exactly how we’d use “Kaguya’s Moonbeam Butterfly” but over and over every game to create the lock that I mentioned before. That’s why I like to call it, “Butterfly Book”.
You can find a link to the gachalog for this list (so that it is typed up) here: http://
By using the Moonbeams in the main and Light Book for the sideboard access, this deck can quickly create whatever lock you need to put the game in your favor. My personal favorite is to have Zero, two Milliums, and Faria out on the field at the same time just to tell your opponent that they won’t be dealing any damage and if they even try to attack they will have a bad time.
If you want to see this deck in action, check out this video from my channel: https:// www.youtube.com/watch?v=kOaVj5O8aZ4
For Dark Book, I recommend trying something like this. Known only as “Black Book Rush,” the goal is to simply do 40 damage as fast as possible, with Black Book coming in to land the final blow.
You can find the Gachalog and typed decklist for this list here: http://www.gachalog.com/list/ 95695696
With 20 wind stones, your Little Red Riding Hoods can become devastating very very quickly. Not only that, but almost every resonator in the list has swiftness so that you can just play them and rush in. Yamata can drop after you swing with everything to board wipe and burn your opponent. Viola can also be dropped to simply fly over for lethal. Lastly Umr can be brought in to call 3 swiftness resonators out from your deck to the field instantly to put the finishing touch on your opponent’s life total.Be sure to check out my channel in the coming weeks so you can see this deck in action!
All in all, both Books are very fun to play, even if they aren't amazingly competitive. The beauty of Force of Will is that we have so many fun cards to make use of and experiment with, and Light and Dark book serve as an excellent stepping stone for doing just that. Feel free to try out these lists, or build something all your own. If you do, send the list to firstname.lastname@example.org and maybe I will feature it on the channel!
Until next time Rulers!
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