Legacy Lost ~ Preview 3 ~ Master of the Sun
Okay, I swear not all the rulers in this set have a Judgment cost of three. Sol is a dual attribute fire and water ruler so of course his Judgment costs one of each, though that’s hardly a problem with dual stones and Ruler’s Memoria. Par for the course, he has a dual attribute Energize, so going second will get you a coin that can be banished to produce either one fire will or one water will. Like his students, Sol has the Mana keyword, granting him two mana counters at the start of the game. However, unlike his students, Sol can remove tokens to generate fire or water will with his tokens, granting him easy access to both water and fire ancient magic cards. As you’d expect, his J-ruler side follows much in the same vein as Mercurius and Mars. The Dark Commander of Steam has Mana 5 so he’ll get an extra five mana counters in addition to any that were already on him when he enters the field as a J-ruler. He can also banish his servant Akiot from his hand to get another five mana counters. These abilities are no different from Mars or Mercurius, but the real strength is that even on his J-ruler side, Sol can remove mana counters to generate either fire or water will. However, Sol’s combat prowess is a bit weaker than that of his pupils. Unlike Mercurius and Mars who had 1000 ATK and DEF, and gained a helpful ability if they banished their respective servant demons, Sol enters the field with only 500 ATK and DEF. This puts him well below the standard of most J/rulers. As long as Akiot is removed from game by Sol’s ability, he’ll gain +600/+600, putting him at 1100/1100, but he won’t have any symbol skills, making him little more than a beatstick in combat. As such it’s obviously best to focus on using his dual attribute mana abilities to play lots of ancient magic.
Now here’s a card Ancient Magic players have been hankering for. Rune of Sol is a handy Quickcast Ancient Magic chant that will let your search out an Ancient Magic card from your deck and put it right into your hand. Quickcast means you can play it just before recovery phase should you have the mana counters or open magic stones available to you. This spell greatly increases the consistency of Seven Luminaries decks. Now you’ll be able to search out Rising From the Depths, Invitation of Disaster, or Conjure Time Bomb whenever you’re ready to play them!
Legacy Lost ~ Preview 4 ~ An Unlikely Partnership
Well met, rulers! It’s time for a Friday preview article! Our fourth ruler for the set is the much anticipated Lumia!
Legacy Lost ~ Preview 2 ~ The Fearsome Fantasy
Welcome back, rulers! We’re here again with another Legacy Lost preview article.
Legacy Lost ~ Preview 1 ~ A Glorious Return
Hello once again, rulers! It’s that most fabled time of the year again, spoiler season!
Legacy Lost ~ Preview 13 ~ Magic Stone Reasearch
Alas once again we’ve arrived at the final preview article for another new set.
Legacy Lost ~ Preview 12 ~ Blackest Midnight
Happy Thanksgiving, rulers! While nothing can truly compete with some nice turkey, stuffing, and cranberry sauce, we’ve got a little something to make your Thanksgiving even better, more new cards!
Legacy Lost ~ Preview 11 ~ Charlotte’s Adventures
As the release date of Legacy Lost draws nearer, we pull ever closer to the end of our preview articles (the last one is next Tuesday at 10 AM, if anyone is wondering.).
Legacy Lost ~ Preview 10 ~ The Light Palace Strikes Back
Salutations once again, rulers! Today we return to the Light Palace to take a look at more Fairy Tale cards from a myriad of attributes
Legacy Lost ~ Preview 9 ~ Inheritance Across the Attributes
Welcome once again, rulers! I hope you’re enjoying our new preview article schedule.
Legacy Lost ~ Preview 8 ~ Kaguya and Fiethsing
Well another week is winding down, rulers. With Friday approaching we’ve got a Legacy Lost preview to take a look at.
Legacy Lost ~ Preview 7 ~ Altean Evil
Feeling a little evil today, rulers? I hope so, ’cause we’re returning to Altea to take a look at some more of what they’ve got in store for the Light Palace.