Ancient Nights ~ Preview 4 ~ Down Where It's Wetter
As we saw with Shaela's starter deck, a lot of her resonators grow more powerful as long as the weather is rain for you. Ancient Nights has more resonators that reap the benefits of rain as well. Waterfowl is a total cost two resonator that enters the field with 400 ATK/600 DEF and Flying. Considering that most Flying resonators have lower stats than non-Flying ones that's not too bad, but 600 DEF does leave it vulnerable to destruction from most other turn two resonator plays. Thankfully Waterfowl grows to a 500/800 with Flying as long as the weather is rain, making the card much harder to destroy and get off the field. If you're worried about maintaining that 800 DEF on your opponent's turn though, you're going to need 《Weather Change: Rain》or get Shaela's J-ruler side on the field.
Shaela's Elite is a very handy resonator if you're running a hefty amount of Mermaid cards. Its a total cost two resonator with 600 ATK and DEF that allows you to search your deck for a Mermaid not named "Shaela's Elite" and add it right into your hand! This is great for setting up your hand to make strong plays a turn or two later and greatly helps the consistency of Mermaids with a low cost search card that also functions as a body on the field to attack or defend!
Alright, lets get into some fun non-resonator cards. Shaela's Foresight is a fantastic card if you're running Shaela as your J/ruler. Normally it lets you choose one of its four effects, but if you've got Shaela you'll be able to choose up to three! The effects are putting a target attacking resonator on top of its owner's deck, great for stopping a powerful offensive threat and ruining your opponent's next draw. The second is putting a target addition on top of your opponent's deck, much the same result except your removing an addition from the field instead of a resonator. The third shuffles all cards in target player's graveyard into their deck/magic stone deck accordingly, which is great for stopping graveyard based effects. The final lets you draw a card. Which three (or one if you really want to run this without Shaela, although that seems rather ill advised) is going to largely depend on the situation. However you'll almost always want the 'draw a card' option as one of your three. This card even has Quickcast! This spell is all around amazing value for Shaela, providing removal, enemy hand control through dead draws, and even hand advantage by allowing us to draw a card of our own!
Seabed Investigation is a great card to employ if you've got a good number of Mermaids hiding in your deck. When played it lets you check the top four cards of your deck and put a card from among them into your hand and the rest on the bottom of your deck. At first it sounds like a somewhat more lame version of 《Summon from Memoria》, but hold of judgment for just a second! Because if you control a Mermaid, you'll be able to take two cards from the top four you look at instead of just one card, essentially making this card better than a standard draw two cards effect since you get to choose from the top four cards of your deck! Sadly the spell doesn't have Quickcast, but being able to dig for two cards can still be invaluable.
Ancient Nights ~ Preview 1 ~ Born of Water and Earth
The first preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 2 ~ Fires on Mt. Hoelle
The second preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 3 ~ Frayla and the Dark Elves
The third preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 5 ~ He Who Rules Elvenkind
The fifth preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 6 ~ A Kingdom of Gems
The sixth preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 7 ~ Fundamental Elementals
The seventh preview for the upcoming Ancient Nights booster set!