Ancient Nights ~ Preview 7 ~ Fundamental Elementals
Leaf Knight is our turn two Elemental resonator for the deck. It's a total cost two resonator that enters the field with the classic 600/600 stat line, fairly good for a resonator of its cost, especially when considering it has two helpful abilities. The first is an activate ability whereby you can boost up Leaf Knight by +200/+200 by removing an Elemental in your graveyard from the game. Obviously this is very useful for making sure Leaf Knight is still valuable even in the late game, just be wary as you can only play the ability up to twice per turn. The second is also an activate ability you can play by removing and Elemental in your graveyard from the game. Upon resolution it grants Leaf Knight Barrier until end of turn to keep it safe from harm. Leaf Knight is a great all around attacker to put the pressure on your opponent and with the capability of gaining Barrier, he's harder to get off the field too!
Our last resonator for today isn't actually an Elemental, but he's still quite handy for an Elemental/Spirit Magic focused deck. Wind Ferryman is a total cost one Human resonator that enters the field with 200 ATK and DEF. Upon entry he lets you look at the top three cards of your deck, reveal an Elemental or Spirit Magic from among them, and put it into your hand. While other draw cards like 《Tama, Familiar of Holy Wind》are better in other decks, for Elementals/Spirit Magic this card outdoes Tama by letting us dig through the top three cards of our deck and take our pick of which one we like best. Wind Ferryman makes for a great early game card to set up your hand!
And speaking of Spirit Magic, let's have a look at some new ones, shall we? Absolute Awareness is a total cost two Spirit Magic chant that lets you search your magic stone deck for a basic magic stone and put it into your field rested. Somewhat similar to 《Magic Stone Analysis》, you may be wondering why we'd use this card over that one, when Absolute Awareness puts the card into our field rested? The answer is simple, Absolute Awareness costs less. Since its a Spirit Magic we can pay for one will of its cost with Gill's ability, meaning we only have to commit one magic stone to play this card. Use this chant to ramp up your magic stones in the early game to outpace your opponent in terms of resources!
Ancient Nights ~ Preview 1 ~ Born of Water and Earth
The first preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 2 ~ Fires on Mt. Hoelle
The second preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 3 ~ Frayla and the Dark Elves
The third preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 4 ~ Down Where It's Wetter
The fourth preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 5 ~ He Who Rules Elvenkind
The fifth preview for the upcoming Ancient Nights booster set!
Ancient Nights ~ Preview 6 ~ A Kingdom of Gems
The sixth preview for the upcoming Ancient Nights booster set!