Welcome back, friends. So we’ve seen how the established human kingdoms are handling the crisis, but what about the fairies of Myth Alora? Attoractia is their world too, and it would be foolish to think they would hand over their home easily. Quite the opposite in fact, it seems the imminent danger has alerted the Fairy King himself. He’s brought some new fairies and spells with him as well. So rejoice, fairy players! Today’s article goes out just for you!
Soooo why exactly is he holding a potted plant?
Why not start of with the great king himself, Oberon. Surprisingly cheap for the king, he’s got a total cost two and enters with 400 ATK and 600 DEF. Like most fairies he’s also got flying, meaning he’ll be able to hit his target more consistently. He’s also packing quickcast, meaning you can toss him onto the field during your opponent’s turn if need be, or right before your recovery phase for a surprise attack on your turn.
However, what’s truly vicious about Oberon is that he’ll grant all your OTHER fairies quickcast as well. That is a seriously nasty ability. With Oberon on the field, you can essentially play most any resonator in a fairy deck on your opponent’s turn. With open will during your opponent’s turn they’ll be second guessing themselves for fear of what lurks in your hand, a counter? A powerful blocker? But it’s not only headgames, being able to play your fairies just before you recover your cards means you can play them down and attack with them immediately, decreasing the chance your opponent will be able to conjure up a removal spell or effect to deal with them. Oberon will likely paint a big target on himself when he enters play so you may want to attach a Protection of the Fairies on him, or drop Realm of Pure Spirits to keep him safe.
Take my love take my land take me where I cannot stand
The wheels on the bus go round and round…
So not only is Oberon a total cutie, but apparently he’s a singer too. Basically what I’m trying to say is that he’s a High School heart-throb. Need more proof? Check this spell. A total cost five for spell: chant means the effect is going to have to be pretty good to be worth it. Thankfully, it really is. Dropping this spell will let you take five fairy resonators that each have total cost one in your graveyard and put them into play. As many fairies have a total cost one this can be done easily. A spell like this can be used to recover board advantage after your opponent has abused card effects like Sanguine Arena and the like. Played correctly it could also easily be a finisher. Play this and something like Pumpkin Witch in succession to swarm the field and finish the match in one strike.
Don’t let that sword drop! It’s only for show!
Fairies have always had a bit of difficulty maintaining their hand advantage, the only fairies that really did this were Water Sprite, and that was left to chance, and Black Moon Fairy. Circle of Trust helps to alleviate that issue while also providing fairies with a possible win condition. When you play this card you can choose to either search your deck for two fairy resonators and take them into your hand (fairly good for total cost two) or grant all of your fairys +400/+400 until the end of your turn (also quite good.) This card is versatile and valuable, whether it be early game when you’re assembling your field, or late game when you need to deliver a finishing blow.
Her face looks like she just ate a really spicy piece of chicken
Just in case you were a little too worried about Sanguine Arena or Blood Covered War Axe wiping out all your fairies, they now have a solution to that issue! Fairy of Sacred Vision enters at 100 ATK and 600 DEF, rather high for a total cost one resonator. She is unable to fly sadly, but that’s not exactly her purpose anyway. She can be banished to destroy an addition or card in a chant standby area. This is a great side deck card for fairy decks, to be used when up against a Seer of the Blue Moon or Sanguine Arena based deck. With Black Moon Fairy you can even salvage this card from the graveyard to banish it again should your opponent put out more pesky additions.
Just remember, their magic can’t affect butterfly nets.
Do I really need to explain this one? It’s a simple spell: chant that gives you 1000 life for one light will. This may not necessarily fit in all fairy decks, as Light Sprite is often sufficient for life generation. More likely it will be useful in decks that need it for other reasons like Chosen Girl, Faria’s counter generating ability, or Yggdrasil’s everlasting need to stall.
So let’s get this straight. Alice came to this world, failed to stop the primogenitor.
Gained Yggdrasil’s power, failed again, and now she’s literally taking the last bit the tree has to offer.
It’s like the giving tree all over again.
Speaking of which, here’s another card that can grant 1000 life, but it can do more than just that. This card is more versatile, though a bit more costly, at a total cost of two. As mentioned you can gain 1000 life or you can revive a total cost two or lower resonator and put it right into the field (Welcome back Oberon!). This card is not only good for fairies, but for any deck running wind. What makes it particularly great is that it’s a spell: chant-instant, meaning you can use it in emergencies to gain life to absorb a blow, or call up a blocker strong enough to repel your opponent’s attack. The low cost, speed and versatility of this spell are sure to make it a useful staple for many players.
That’s all for today, but don’t forget to look for Battle For Attoractia packs! In stores July 1st! Check back on Friday at 3pm JST for the next article!
Written by Jordan E. Blanco