Battle For Attoractia ~ Preview Article 3 ~ Memories of Champions – Water/Void

Good evening, friends! And welcome back to the preview articles for Battle for Attoractia! Ever since the release of The Seven Kings of the Land, our resident inventor, Machina, has been a fan favorite. While the ruler and his machines showed some promise early on, he didn’t get too much support in The Twilight Wanderer or The Moonlit Savior, and has been regarded as an outclassed underdog. HOWEVER. That changes today friends. Machines are quite possibly the most supported type in this entire set, with support spanning both water and void. Obviously we won’t see everything today, but we’ll certainly get enough to see how Machina will be making a triumphant comeback. Let’s dive in!

Guess who’s back? Back again.

Yeah, yeah we know already it’s the same ruler for each of the J-rulers so let’s just move right on by.

And I shall call it, Cerebro!

Well hey there, who’s this handsome fellow? Who knew Machina was such a charmer underneath that faceless mask he’s always wearing. This is a younger Machina, one who wasn’t so shut away from his people.

As you might expect, he gains the name “Machina, the Mechanical Emperor” in addition to his printed name. Unlike other cases this is far more valuable for Machina. With this name, Marybell, the Steel Doll’s discount condition will be fulfilled allowing her to become a resonator easier. Since Marybell doesn’t discount a God’s Art, this Machina still get’s the full value of using his regalia, setting him above Faria and Melgis in this regard.

Upon entry as a J-ruler, if you control an “Aloof Researcher’s Memoria” (check below!) you’ll be able to search for two machines who’s combined total cost is 7 or less and put them into your field. Uh wow. That is…really strong. Remember you only need to have one copy of the magic stone to get this ability. Two machines that have a combined total cost of 7 doesn’t sound like much, but consider for a moment that means a free Insane Self Aware Machine, Marybell and a two cost machine (and that’s not even counting the wealth of new machines we’ve got to choose from in this set!). Plus, if you manage to have four copies of the memoria under your control when you use your judgment, the limit rises to four machines with a combined total cost of 12 or less. Having all four copies of the stone in your magic stone area is unlikely, but even so, the one stone search for two resonators and field them immediately ability is still a tremendous benefit.

Machina also gains an extra 200 ATK and DEF for each machine you control, meaning he can easily rise to become a powerful aggressor himself.

The question remains though, is this Machina better than the one from SKL? This one can search your deck for machine cards and put them into your field, while the older Machina can only play resonators from your hand. However SKL Machina also has the X cost search ability. This may sway many players towards the original Machina, however searching for machine cards will get exponentially easier, as we shall soon see.

If that thing starts pulsating I am so out.

Whoa, hey, check it out. A memoria with a kind of useful ability. This…creepy heart shaped thing can produce water will (as water is the “attribute” of the new Machina support. Void’s there too, but void isn’t an attribute.) However by resting this stone and two others you can draw a card, then discard a card. Yeah the cost is still…really high. However, having a handcycle at your disposal can be a lifesaver, plus since so many machine cards are void, the fact that this card produces water isn’t too much of a restriction, when compared to other decks which may rely more heavily on dual stones.

Probably named Milton. Anyone smell toast?

I swear void cards have the best names in this game. So here’s a hilarious little card. The Ro-Box enters the field at 200 ATK and 600 DEF. Which doesn’t seem too good compared to most total cost two resonators. But let’s take a look at this fellow’s ability. When the Ro-Box is destroyed, you can search your deck for a machine with total cost one and put it right into your field. To Machina players this is an absolute godsend. Keeping machines on the field to reduce the cost of March of the Machine Lord has always been difficult, however with the Ro-Box that issue is made much easier. Additionally, by pulling out a low cost machine you are also thinning your deck, increasing the chance of actually drawing March of the Machine Lord, Marybell, or whatever else you may need.

Maceman, hey Maceman!

Oh but we aren’t done yet, friends! Check out Tick-Tock Automaton! This is literally the total cost three version of the Ro-Box. Entering with 400 ATK and 800 DEF isn’t too bad. 800 DEF is fairly good for the cost. When this little guy bites the dust you’ll be able to search your deck for a machine with total cost two and put it into your field. Seeing the pattern? Drop this guy, he dies, then drop Ro-Box, then search out a one cost machine. This cycle will help you maintain your number of machines on the field, making playing March of the Machine Lord incredibly easy. Too bad void cards can’t be used for incarnation, eh?

I built this in a cave, with scraps.

What? You want more deck thinning? More draw power? Well alright. Here’s a draw card tailored just for machine decks! Mariabella’s Work (now who could that be?) Is a spell that lets you draw two cards. It costs five, which is awful, however the cost is reduced by one for each machine you control. Since there is no minimum reduction level, it is entirely possible that this card could cost zero. Getting five machines onto the field isn’t exactly easy, but it is certainly possible and the fact that it could produce a free draw two is incredible. Outside of machine focused decks this card is pretty much useless and players would be better off with Cheshrie Cat, or Foment of the World Tree.

They mostly come at night…mostly.

Oh boy the cost reduction just keeps on coming. This…terrifying bunch of machines are known only as Remote Control Beast. This card’s total cost is four, and with only 800 ATK and DEF that isn’t exactly much to get excited about. However this card’s cost will drop by one for each machine you control, yes it is entirely possible to play this card for free as well. More likely you’ll be playing this card for one or two will, which is still fairly cheap. Hmm I wonder if there’s a beefier version of this card…but such a thing could only exist in the lofty realm of fantasy.

And we shall call him Neutro!

Or not! Feast your eyes on Remote Control Golem. A terrifying marvel of technology. Like the Remote Control Beast this card will cost one void less for each machine you control, which is convenient, since this card has a total cost of ten, making it one of the most expensive cards in the game. It makes sense then, that this card is also a massive powerhouse, packing 2000 ATK and DEF. Without swiftness, you’ll want March of the Machine Lord to speed up this guy’s attack, but thankfully even a slow start is relatively safe, as this golem can’t be destroyed. Remember, that being forced to banish the card will still send it to the graveyard, but destroying a card is far more common, so this ability should keep the card nice and safe as you bash your opponent’s face in.

Wait..why is she both a human and a machine? Wait…oh dear…

Hey it’s that girl again. I wonder whatever happened to her…huh. Anyway, Mariabella was Machina’s assistant way back in the day. She enters the field with 500 ATK and DEF for a total cost two. That’s not too bad. She functions somewhat like the Ro-Box, except when she’s destroyed and sent to the graveyard you can search for a Marybell the Steel Doll or Marybell, Insane Self Aware Machine and put it into your hand. Sadly you don’t get to put them into your field, though admittedly that would be a little too strong.

However, Mariabella’s value doesn’t stop when she’s sent to the graveyard. She can remove herself from play to generate two void will. However these void will can only be spend on Marybell the Steel Doll’s activated abilities (turning it into a resonator) or the cost to play Marybell, Insane Self Aware Machine. This makes getting two of the machine deck’s biggest hitters into the field far easier than it was before, allowing you to dish out damage fast enough to keep up with other decks.
…Oh yeah wait a minute…Mariabella dies and then searches out Marybell…hmm. Wonder if there’s any reason for that…
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That’s all for today, but don’t forget to look for Battle For Attoractia packs! In stores July 1st! Check back on Friday at 3pm JST for the next article!
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Written by Jordan E. Blanco

4th Set Booter Pack 「Battle for Attoractia 」


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