Oh boy oh boy, have we got some cards for you today, my friends. Welcome back to the Battle For Attoractia spoiler articles, my friends.This week we have cards all about our favorite little conqueror, Gill Lapis. There’s some Twelve Apostles support, yeah actual support for those things, who would’ve thought? Along with quite possibly the most important card in this set and the least important card in this set. I’ve been waiting for this one for a while now, so let’s not wait any longer.
Majestic and deadly, the full package!
First on today’s menu is Lapis’ Dark Beast. Much like Lapis’ other beast, it’s fairly weak for its cost, with only 600 ATK and 400 DEF for four. However it has some useful abilities. First Strike will help keep it alive in combat as long as it can deal enough damage to kill its target or blocker. The beast’s second ability however, is the more useful of the two. Upon entry, you must destroy a resonator with total cost three or less. Obviously you’ll want to destroy a resonator your opponent controls, but if they don’t control a total cost three or less resonator and you do, you’ll be forced to destroy your own card, so be careful! This card may find some use in beast decks as a method of removal, something beasts aren’t too good at right now.
Waiting for Elvira Gulch to come flying by on her bicycle.
Hello Spiral of Despair replacement. Lapis’ Dark Storm is essentially a slightly better Spiral of Despair, which is great since that card will be rotating out of New Frontiers in September. This card will force your opponent to discard a card of their choosing, and a card at random. In this way it is slightly better than Spiral, which, under most circumstances, will force your opponent to discard two cards at random. It’s a little sad to see this card at Spell: Chant speed, but Spiral was the same and that card works quite well in Dark Alice decks, so this card should find just as much use.
Probably named Piztog.
Alright, here’s our first Twelve Apostles support card. Rather simple, this card is a turn one play that lets you search out a Twelve Apostles card upon it’s death. Simple and effective, at least for a Twelve Apostles focused deck. In the current New Frontiers format, most of the Twelve Apostles cards don’t see much play aside from Izanami so until September this card may not see much play in that format. In Alice Cluster format however you may be able to carve out some wins with a Twelve Apostles deck. Don’t believe me? Check out the next card.
Not exactly sure who all the hooded people are, but alright.
Lapis has become a resonator, and as many guessed, he’s packing Shift. This side can be played for three will and enters the field with 600 ATK and 700 DEF. A little weak for the cost, but he’s clearly got some lengthy abilities that might make up for it. Similar to Messenger Familiar, this card will let you search for a Twelve Apostles card upon entry. However you also have the option to search for a card named Attoractia, Dimension of the Seven Kings. This is a card we’ll take a look at a little later. More likely you’ll want to search out a Twelve Apostles card since that’s what this card is all about. You could hold onto the Twelve Apostles card, of course, but with Lapis’ effect you can discard it to give him an extra 400 ATK and DEF as well as Target Attack until end of turn. If you’re willing to toss a couple of them you can really beef this card up, but you’d better have a way to draw cards to keep your hand plentiful. You can shift this card for total cost four, meaning if you drop this card on turn three, you can shift on turn four, assuming you’ve got the right will attributes of course.
Well doesn’t he look pleased as punch.
You might want to hold off on discarding Twelve Apostles cards for the front side of this card, because the underside can do something far more interesting with them. When Space-Time Pursuer, Gill Lapis, enters the field or shifts you have two options; You can pay 0 for your next Shift cost, or you can put a Twelve Apostles card in your hand into your field and give it swiftness, and considering how strong some of the Twelve Apostles are that’s a fairly powerful ability. The only problem is that the card you put into play with this ability will perish at the end of your turn, though that can be avoided through bouncing cards like Send Back or Apollo. This side of Lapis is fairly powerful too, with 1000 ATK and DEF, fairly standard for this side’s cost, and it’s got Target Attack as well, helping it take out threats with equal ATK.
I’m sure this planet will be totally fine.
Alright guys here we go. So remember how Interdimensional Monarch, Gill Lapis let’s you search for Attoractia, Dimension of the Seven Kings? This is that card. Yeah, not all that exciting. This card costs two void so it can be played in any deck. Upon entry it lets you draw a card for your troubles. That’s it. Well alright it does have a Shift ability that costs seven. Yikes. Now, that’s seven void, which is a little better than if it had an attribute cost in there too, but still, seven will is nothing to scoff at. Space-Time Pursuer, Gill Lapis can reduce this cost to zero I suppose, but…well. Let’s just have a look at what this card becomes when you do shift.
BEFORE WE TALK ABOUT THIS CARD: Due to a compiling error, the text “You win the game.” was duplicated on this file, you only win the game once with this ability. We are aware of this, not to worry, my friends. Cool? Cool.
Yes, Attoractia has been transformed into a regalia by Lapis. I must say it looks a lot nicer than the Earth did. This card has some crazy long effects, but it boils down to something that is far too slow to be useful. You can rest this card to remove a resonator, addition or regalia from the game. Which, on it’s own would be extremely good, if it weren’t for the fact that this card costs seven void to play. However once you remove a card with this ability, you cannot remove another card of the same attribute (void works the same way). Meaning in most decks the best you can hope for is maybe two removals with this card. The real purpose of this card is not removal, however. Rather it is a new win condition, one that will never see consistent play. By resting this card and putting six cards removed by this card into their owner’s graveyards (meaning it would have to be one light, one fire, one water, one wind, one dark, and one void card due to this regalia’s restraints on removal) you can instantly win the game. This would be awesome if it weren’t for the fact its basically impossible to do this. This card needs at best six turns to pull this off and it has to be the same copy of this regalia removing all these cards. Plus they all need to be different attributes. This means that, more than likely you’re going to need to remove your own cards as it is highly unlikely your opponent will just lay out a card of every attribute and a void card for you to remove. It is possible that some cards in the coming Vingolf and Lapis cluster sets may help this card become something more than it is, but right now playing this card as your win condition is highly unfavorable.
HAHAHAHAHA. So now we move from the least important card in the set,to what is likely the most important. Your opponent bouncing too many cards with Refrain? TTW Valentina got you down? Worried the opponent’s Lapis is going to steal your ace resonator? Worry no longer my friends. Black Moonbeam hears your prayers. Black Moonbeam is essentially a giant kick in the teeth to any deck that relies heavily on a J-ruler. It costs two, is Spell: Chant-Instant speed, and destroys a J-ruler. Oh, but the best part? It can’t be chased to. Yeah. So about all those regalia decks.This also spells complete doom for other decks that make frequent use of J-rulers (Reflect/Refrain, anybody?) The only way to stop this card is with Wind-Secluded Refuge, and that’s assuming they even get it out in time. On the first match it’s entirely likely that addition won’t even be in their main deck.
Welcome to die.
Now here’s an interesting Addition: Field card. With a hefty cost of five, this card won’t see play until late game, but with the right setup, it just might win you the game. Collapsing World will force each player to banish a resonator they control at the start of their turn. This card can find some use in regalia and J-ruler focused decks though after seeing Black Moonbeam you may want to re-consider that sort of strategy. A card like this can also help out destruction focused decks like Dark Alice, it might even help out a stall focused deck like Yggdrasil. Experiment and see what you can come up with!
That’s all for today, but don’t forget to look for Battle For Attoractia packs! In stores July 1st! Check back on Friday at 3pm JST for the next article!
Written by Jordan E. Blanco