Hey there friends! For those of you who’ve been following the story, you should be aware of the unlikely team up between Pricia and Marybell (and their recent encounter with Shion!). If not…well I guess I just told you. But you should still read the story articles about it, because they put it so much more eloquently than I ever could! ANYWAY, today’s article is about Force of Will’s very own odd couple. One’s a flower child, the other’s a giant android; can they get along in the big city (Shangri-La)?
Alright let’s cut the network executive pitch and get right to what you’ve been looking forward to for a while now, trading cards!
I am vengeance. I am the night.
This time you can actually see that one free cost on the Pricia resonator. Pricia might seem a little vulnerable entering the field at 700 ATK and 400 DEF for a total cost of three. This does, after all, put her in thunder and demonflame range. However, since she’s a beast she can gain partial protection from Ratatosk, plus as we’ll see even when she’s dies she’s still got some fight in her. While her stats might not impress you, her sheer number of symbol skills will. Entering with swiftness alone is pretty good, but she’s also sporting target attack and first strike. So pretty much just point at something with Pricia when you put her down on the third (or second with all the will ramp wind has these days) and watch it die. But we’re not done yet! If three symbol skills wasn’t enough, how about four? By paying one wind will, Pricia will gain flying until the end of the turn.
Now all this on its own would already make Pricia a fairly good aggressor. However Pricia’s desire for vengeance knows no bounds. For even if this card should be put into your graveyard from your field, it deals 500 damage to your opponent. Notice the fact that it says “put into your graveyard” and not “destroyed” This means you can drop Pricia, attack, and then banish her for Adombrali if you need a little more defensive muscle. Since Pricia is multi-attributed, she’ll set off two Adombrali abilities (plus one more for whatever else you banish) and when she hits the grave the opponent eats another 500 damage. This card will do wonders in wind focused decks, giving slower wind rulers like Yggdrasil cards to dish out heavy damage in a timely manner.
Marybell! Show time!
Next of course is Marybell, returning after a brief absence in The Twilight Wanderer. No longer a regalia, Marybell has gone full resonator and boy is she mad. A total cost of five void is unsurprising given that she enters the field with 1200 ATK and DEF. She’s also packing pierce, a rarity of a skill these days, that will pretty much assure she’ll always be able to do some damage to her original attack target. In her time of absence she also seems to have picked up a skill similar to that of Leginus. By paying one void and resting another resonator you control, Marybell gains that card’s ATK and DEF, as well as its symbol skills. Huh…seems like that would combo pretty well with Pricia…gee it’s almost like that was intentional or something.
Obviously not only meant for wind decks, Marybell provides something for Machina players that they have long needed; a good five cost card to play with Machina’s enter ability when he uses his Judgment. Imitation dragon was just straight blech. Marybell is far stronger and packing pierce, plus has the potential to get whatever other symbol skill you desire (most notably flying from Mechanical Sprite or Clockwork Scoutplane). Just drop three of these with Machina, play March of the Machine Lord and let your opponent’s tears flow forth.
You do not want to see the size of this guy’s bowel movements.
Man we are just on a roll today with cards that people have been begging me for. Yes, as many suspected, Huanglong, the master of the four sacred beasts, has appeared. Sadly he is not a four sacred beasts card himself, but rather a divine beast. His cost of six might seem a little pricey when you consider that his ATK and DEF are 1000, but his skill more than makes up for it. His enter ability is basically Pricia’s God’s Art…as long as you pay for Huanglong with different attributes of will. Paying with the four attributes of the four sacred beasts will allow you to search for each of them and put them right into your field. Huanglong also gets an extra 100 ATK and DEF for each four sacred beast you control. Four sacred beast players will rejoice, as Huanglong gives them a great new power play.
That cow has an emover.
Hey it’s a new evolution card! Kujata is a total cost two for 500 ATK and DEF, that’s fairly standard. The ox’s evolution cost is quite hefty, but if you were running this you’d likely be running Pricia, Beast Queen in Hiding or Ziz as well, so hopefully you wouldn’t have to pay this cost. When Kujata does get an evolution counter, rises to a 1000/1000, which is nothing to scoff it. Kujata also gives some great removal upon evolving as well. When it gets an evolution counter, it and target J/resonator your opponent controls both deal damage equal to their ATK to each other. Most of the evolution cards we saw in The Twilight Wanderer fell short, but Kujata with Ziz and Beast Queen Pricia could be a powerful threat for your beast deck.
Faster than a speeding bullet. More powerful than a locomotive.
What was that? Beast decks are still too slow? Not aggressive enough? Can’t target and remove specific threats effectively? Not anymore. Pricia’s Call to Action is a total cost one Spell: Chant-Instant (I know how much you all like those), that will give a resonator Swiftness and Target Attack until the end of the turn. It also lets you draw a card, so it’s only a negative in will…unless the target is a beast resonator. So basically in a beast deck this card is absolutely one hundred percent free to play at any time. This card is going to give beasts and other decks running wind, some serious aggressive power.
We need dinozord power, now!
Here’s an interesting Addition: Resonator card for you. Rhythm of Life is costly at a total cost of three will, but it will give the added resonator an extra 800 ATK and DEF. And just as the circle of life continues, so does this card. Should the addition ever be put into the graveyard, it hops right back into your hand, ready to be cast again.
Just make sure to put it in a cup so you don’t drop it.
Our last card for today is another Addition: Resonator, but this time it’s a void card! Costing only one will, Magic Screw will boost the added resonators ATK and DEF by 600, as long as it has no attribute. Its low cost assures easy access with Machina’s search ability, and 600 extra ATK and DEF turns even a one cost machine resonator like Clockwork Soldiers or Mechanical Sprite, into a dangerous threat.
Be sure to check back on Friday for another preview article! And look for The Moonlit Savior, in stores on March 11th!
Written by Jordan E. Blanco