Hello friends! Well we’re down to the last three spoiler articles, can you believe it? The time really has flown by. Remember that first article with Kaguya? Oh, those were the days, eh? In these last couple of articles, we’ll be covering cards from all sorts of attributes, so there’s sure to be something for everyone! Let’s get started!
That hat thing is looking awfully heavy.
Oh hey look, we can FINALLY talk about Valentina. She was one of the first images revealed, people have been speculating her ability for weeks now. I suppose everyone knew she’d be a water card, but the idea of what her effect would be varied wildly. So a total cost four for 800 ATK and DEF, that’s not too bad I suppose. Total cost four resonators tend to rest around 800 to 900 ATK and DEF, so Valentina sits on the lower end of that. However, her effect more than makes up for it. When Valentina enters the field you can nab a resonator from your opponent, as long as Valentina remains in the field. Essentially this card functions like Valentina’s God’s Art did back in SKL. However, since you only maintain control of the resonator as long as Valentina, Puppet Monarch is in a field, there are a few things you’ll want to be aware of. The first is, of course, that Valentina can be destroyed, making you return the card you stole. So make sure your opponent doesn’t have two darkness will open when you play this card, or else you could be looking at a Stone to Death as soon as Valentina’s effect goes off. The other thing you’ll want to be aware of is that you can cheat Valentina off and then back into the field to steal new resonators. Cards like Dreams of Juliet, or Send Back will remove Valentina from the field and allow you to put her back into the field (Dreams of Juliet does it instantly and for free!). This means that since Valentina left the field, you’d have to return control of the card you stole, so make sure to do this after the stolen resonator has been sent to the graveyard (banishing it with Adombrali is a good way of doing this).
Let’s also take a moment to check out Valentina’s races. You’ll see she’s become a Twelve Apostle, meaning that she’s now a servant of the Primogenitor. We’ll see more how this plays out in the story articles.
I can’t tell if she’s singing or if notes are attacking her.
Valentina also seems to be packing more than just a new outfit and resonator, she’s even got a new Spell: Chant-Instant card! For a total cost of two this card will return a resonator to its opponent’s hand. Very similar to Send Back, but this card is instant speed, allowing it to bounce back a big baddie the second it tries to attack you. Plus the spell can be awakened by paying one water and discarding a card, to bounce a second resonator. Discarding a card is a bit of a let down, but in the right type of deck it could be beneficial (Necromancy of the Undead Lord, anyone?). This card can help both offense and defense, removing a chump blocker to get your strong card’s damage through to the opponent, or returning the opponent’s Yamata no Orochi to their hand, saving your bacon.
Actually just a cosplayer.
Now we jump over to the darkness attribute for some brand new demon cards! First for today is Demon of the Black Moon, Lilith. She costs two darkness will to play, but enters the field with 500 ATK and 700 DEF. That’s quite good. This means she can go toe to toe with other tough resonators like Lancelot and won’t even die. She also has an interesting awakening ability. Notice the X as the cost, that means you decide the amount to pay for the X. When Lilith hits the field, you destroy target resonator with total cost less than or equal to the X amount of will you paid for the awakening. That’s alright, A total cost four to destroy a two cost resonator isn’t so bad, but for all that trouble, I’d prefer Shadow Faria. However, Lilith will also let you gain life equal to the destroyed resonator’s ATK if any part of the awakening cost was paid with moon will. This is what separates it from Shadow Faria, the potential for life gain.
Voiced by Benedict Cumberbatch.
I was waiting for a while to talk about this guy, he’s very interesting. Demonic Commander is a total cost three for 600 ATK and DEF. Yeah okay that is kind of lame. 600 for both stats on turn three is fairly weak. However! This weirdo is packing flying, despite not having any wings…at all. Although he does have crazy big arms. I like to think he catapults himself into the air with his arms. Or he’s magic. It could just be that he’s magic. Anyway, the card has flying, making it much harder to block, but wait it gets better. Every time Demonic Commander deals damage to your opponent, they have to discard a card! Ouch. Up until now we’ve mostly only seen cards and effects that can force your opponent to discard once. This effect can repeat every turn, forcing your opponent to sacrifice cards in their hand over and over. Combine this with already existing discard cards like Spiral of Despair and Scorn of Dark Alice and you’ve got a deck that not only makes Dark Alice very happy, but also makes your opponent very, very sad.
Yeah he’s a jerk, but you could skate on those abs.
The third demon for today is Fallen Angelic Destroyer, Lucifer. Now this is what you call a good card. 900 ATK and DEF for a total cost of four, and he’s got flying. This card will also force your opponent to banish a resonator when he enters the field, adding even more to his value than just a flying beatstick. Unfortunately since it is a banish inducing effect, your opponent chooses the card, but removing anything from their field is always good. At the very least you’re removing a card they could have banished later for Adombrali. Like Lilith, Lucifer can also sap life, though his method is a bit different. As an activated ability, you can pay one darkness and one moon will. Then until the end of the turn, whenever Lucifer deals damage (to anything, not just your opponent) you gain that much life. So essentially you could be gaining 900 life per turn with this card. Also keep in mind that you can only activate that life gaining ability once per turn, so you can’t pay it three times and gain 2700 life. However, the absolute best thing about Lucifer is his race. He is both an angel and a demon. Despite being a Middle Schooler’s fanfiction, this means the card can be searched and played with Celestial Wing Seraph…and Celestial Wing Seraph can be played for free with Shion. So, with a will generating resonator you can use Shion’s judgment on turn three, play Seraph, search for Lucifer and put him into play, then your opponent banishes a resonator. Then you banish the Cheshire Cat and will generating wind resonator you played earlier for Adombrali, draw a card, get one light will, and play Gwiber. It’s all over but the crying.
I’ve got a bone to pick with you.
Sweet genius this guy is gross. He’s got bones sticking out of his body at these awful angles. And they’re not even HIS bones they’re like…weird cartoon dog bones. Who impaled this guy with cartoon dog bones? Anyway, this dude is obviously a zombie. One darkness will for a 300 ATK and DEF resonator is pretty good, however if you want The Executioner to ever be more than just a vanilla card you’ll have to play him in the chant-standby area for two void (or one void with CMF Kaguya!). His trigger condition isn’t too bad. You’ll need to control a darkness magic stone, and wait until a resonator hits your opponent’s field. Then you flip this guy into your own field and he destroys a resonator with total cost three or less. This can be brutal for taking out early game threats like Lancelot, Gareth, and the new Pricia (the last one will still deal damage to you though, unfortunately). Playing the card for two void might be a bit annoying for some decks, but in decks that focus around destruction, The Executioner can help keep the pace of the game in your favor.
Less of a space-time anomaly and more of a really scary water cyclone.
So here’s something a bit unusual, Space-Time Anomaly. A multi-attribute card that costs one water and one darkness. It’s a Spell: Chant-Instant, which I’m sure will make many of you happy. The cost might make it just the tiniest bit inconsistent, but it is a strong spell to be sure. You can sap a J/resonator of 500 ATK and DEF. The fact that it extends to J-rulers can be frightening. Those with aggressive J-ruler strategies better watch out for this card, it could be a killer! This spell also lets you draw a card, replacing it’s spot in your hand. That alone, would still be fairly good, the fact that it lets you draw a card is amazing. However, Space-Time Anomaly has the remnant keyword. This means that it can be played from the graveyard and is removed from the game after doing so. This means you could draw two cards from casting this spell twice, and one of those times its a straight plus one to your hand because the card isn’t even in your hand at the time of casting. This is a great card that will help out those players who want more control oriented decks.
Be sure to check back on Tuesday for another preview article! And look for The Moonlit Savior, in stores on March 11th!
Written by Jordan E. Blanco