How about a little fire scarecrow? Hello my friends and welcome back to another Moonlit Savior preview article. Today we’ll be covering the remaining fire attribute cards. We’ve seen so far that many of the fire cards in this set support the new J/ruler, Alisaris. While some of the cards here continue that support, others you will find versatile enough to work in other fire attribute decks. Let’s have a look.
Spear and magic helmet.
So why not start with a super rare? Athena is tough, no way around it. She enters the field at 700 ATk and DEF with swifness, meaning she’ll be able to follow up a second turn swift attack from Lancelot. Previously the common third turn play for fire was flame king shouting into playing Gareth, which would give that resonator swiftness. However, with Athena, you no longer need to worry about the potential inconsistency of that combo. With or without flame king’s shout, Athena will still hit the field with swiftness, and even with the shout dropping Athena as the free play is still a valuable move. Now, as a super rare, Athena does have more than just some good stats and swiftness. Whenever you take any amount of damage, you’ll be able to put two +100/+100 counters on Athena. The catch with this is, obviously, your opponent is going to be doing their best to remove Athena before they deal any damage to you. However, Athena has taken care of that issue as well. As an activated ability you can pay one fire will and Athena will deal 100 damage to both players. This, in turn, sets off Athena’s ability, granting her two +100/+100 counters. This is likely the most common way you’ll be raising Athena’s strength. Coupled with the fact that you can use this to deal non-combat damage to your opponent, and Athena can be a powerful agent in advancing a your strategy. Attack with Athena, remove the blocker or simply go unblocked, then spend all your fire will dealing damage to both players (make sure you have a higher amount of life than your opponent!), reducing the opponent’s life and boost Athena to deal even more damage. Yikes. That is a scary threat that your opponent is going to have to deal with immediately. You’ll want to keep your eyes peeled for anti-resonator cards like stoned to death or space time collapse.
The upside is that his breath smells like cinnamon.
Here’s a simple turn one card that can also help Athena. 400 ATK and DEF for one fire will is pretty good, but without swiftness there is little to no chance this card can be favored over Hunter in Black Forest, Rukh Egg, or Guinevere. To make matters worse attacking with this card will deal 200 damage to you. Ouch. That is straight terrible. The only way this card can be useful is with Athena, using this card’s automatic ability to deal damage to you and increase Athena’s ATK and DEF. However, you’ll notice this card deals 200 damage to you. Athena’s own activated ability only deals 100 damage, and it deals it to both players. I’m sure there’s some sneaky cobo that might make this card useful, but in most cases first turn plays are cards that will help you generate resources for future turns, and Infernal Spirit of Vell-Savaria does not provide that.
This is exactly what I want to look like in 50 years.
Dang, this card’s art is way too awesome to be just a common card. This deserves to be a super rare. A total cost one resonator with 0 ATK and 400 DEF isn’t so bad, after all most turn one cards don’t attack. So obviously this fellow’s strength lies in his activated ability. By resting this card and removing the top card of your deck from the game (helping out Alisaris with an effect you can do every turn) you can deal 200 damage to a resonator. This is a great first turn card when you fail to draw Verdandi. You’ll be able to remove weaker cards, and for resonators with more than 200 DEF, this card makes a great combination with Demonflame. Players who aren’t using Alisaris may find this card to be a bit costly, since removing a card from the top of your deck could be potentially sacrificing a needed card, but Alisaris players will enjoy the resonator removal and advancement of the observer’s strategy.
To arms! To arms!
Here’s an interesting new addition. Blessing of Athena will grant a resonator an extra 500 ATK and DEF. However, as a price for this power that resonator will deal 500 damage to you every time it attacks. Obviously you can see how this could combo fairly well with Athena, the trouble is that one cannot guarantee that the extra ATK will be worth dealing 500 damage to yourself every single time. If your opponent stonewalls you with Cheshire cats, attacking with a resonator that has Blessing of Athena attached will only help to further your own demise. Be sure to play this card wisely.
I’ll never forget the time I burned my hand on the stove.
Today’s last card is an interesting chant-standby card. This card triggers when you play a Spell: Chant or Spell: Chant-Instant card increasing the damage of that spell by 600 (this only works if the base spell would actually deal damage by itself of course). This means you can beef up thunder to a whopping 1100 damage (with Barrier of Flame you could increase it even higher). The long desired pure burn deck may have finally arrived, my friends.
Be sure to check back on Friday for the final article! And look for The Moonlit Savior, in stores on March 11th!
Written by Jordan E. Blanco