Now that all five of the new Rulers have been revealed, let’s get into the meat of these articles; all the fun cards that you can use in conjunction with them! This week we’ll be looking at a whole bunch of new light attribute cards that you eager Kaguya players are sure to enjoy. But even if Kaguya isn’t your first choice after the release of Moonlit Savior, there are still plenty of other ways to utilize these exciting new cards. Let’s take a look, shall we?
Sweet ink, bra!
First for today is a brand new angel card. Something you all have been clamoring at me to reveal for some time now. Total cost two for a 500 ATK and DEF flying resonator is standard and fairly useful. However, by paying one moon will, you can awaken the card. If you do, the card destroys a fire or darkness type resonator and when it does, gains two +100/+100 counters. Against Dark Alice decks, or knights of the round table, this card is a god send. Not only does it destroy a card like Lancelot for one moon will, it also becomes even stronger. Plus, awakening the card can strengthen Moonlit Savior Kaguya, if it enters the field after she’s become a J-ruler. This card will make a great addition to angel or awakening decks. Attributes like light have ever needed cards to gain advantage against speedier attributes like fire, and something to counter the destructive powers of darkness. Cherudim can help give them that edge at an early part of the game.
That book is a week overdue at the county library.
And while we’re introducing a new angel, why don’t we introduce a brand new wererabbit for all you rabbit fans from the Grimm Cluster. Unless you awaken this card, it enters as a total cost one vanilla wererabbit with 200 ATK and 600 DEF. Not a bad defense to have on the first turn, but since most first turn cards are advantage generating cards like Cheshire Cat, Rukh Egg, or Familiar of Holy Wind, this might not be the best choice to use unless you can pay for it’s awakening cost. The card’s cost increases to three if you want to awaken it, but when you do it can deal 600 damage to a rested resonator. This is enough damage to take out most turn two resonators, giving light a second card that can easily ace Lancelot. Like Cherudim, this card also gains two +100/+100 counters if it successfully deals damage through its awakening ability. This card is far more valuable as a second or third turn play when you can more reliably awaken it to destroy your opponent’s card.
By now you’re all likely familiar with Moonlit Savior Kaguya’s ability to use moon will as wind will , so it should come as no surprise that there are wind cards that work with her as well. Servant to the Sacred Moon is a simple two cost elf that can pump up its defense by paying one moon will. Not quite as impressive as the two cards we’ve looked at so far, but a card like this can easily defend against aggressive cards, walling them off with little effort. This card may also be a useful addition to a Yggdrasil deck, which may already sport some of the powerful defenders we saw last week.
My worst nightmare! A neighbor with an adjacent garden full of invasive bamboo!
Of course resonators are not the only new toys light gets, let’s have a look at a new Spell: Chant card. On its own you can pay a total cost of two to destroy a rested resonator. That’s…alright. Similar to the awakening of the resonator we looked at earlier, but able to take out stronger resonators. However, Spell: Chant speed and a cost of two for a simple destroy card puts this card behind something like Stone to Death, or Space-Time Collapse. However, by paying an extra two will (one moon one void) you can awaken the card to destroy a second rested resonator. In most decks this card will fall short behind cards that can destroy at instant speed without the rested restriction. However in a Moonlit Savior Kaguya deck this card can be quite valuable. Awakening makes Kaguya stronger, and Kaguya is no stranger to resting the opponent’s cards. Spells like Shining Strike, will be great at increasing the consistency of this card.
Surprisingly does NOT taste like chicken.
Cherudim was your turn two flying resonator, so how about a turn one flyer? Even without using its awakening the card is fairly good for an early aggressor. By paying its rather cheap awakening cost of one moon will, you can recover a rested resonator, allowing you to attack twice with the same card in one turn, a skill that could very well win you the game. Much like the other awakening resonators we’ve seen today, if you successfully recover a resonator, this card gains two +100/+100 counters becoming as strong as an unawakened Cherudim. This is a great card that makes good use of its will. It can function as a good early game play, or even the key card to your victory, allowing you to attack twice with your Gwiber to finish off the opponent.
Either an optical illusion, or the size of that moon means the tides are boned.
As many of you predicted, here comes a brand new moon addition card! This card will grant all J/resonators you control with Awakening an extra 200 ATK and DEF. Thankfully this doesn’t extend to your opponent’s cards, making matches against similar decks without this card easier to handle. But perhaps even more than that, by paying three will you can rest a target J-ruler, meaning decks that require aggressive J-rulers like Lapis or Overlord Valentina to win are going to be in some trouble unless they can destroy additions. A total cost two to play this spell is fairly good, and with Moon Incarnation you can increase the consistency of playing this card quickly.
Robes made of rubber.
For our last card today, let’s take a look at a light attribute Super Rare, and boy is it a doozy. Tsukuyomi Noble can be played for two light will, and as long as it is on the field, neither player can use activated abilities of resonators unless they control a moon. Certainly not a game winner, as activated abilities of J/rulers tend to be stronger, but this is not to be underestimated. This means any resonator that rests for will is now locked up, slowing down many decks that utlize them. This also shuts down the Grimm Rapunzel one turn kill combo, locking Rapunzel from resting and recovering over and over. This card also sports 500 ATK and 700 DEF. Quite nice for a turn two card. This means it can resist things like Thunder and even defend against a base power Lancelot without falling. Her awakening ability can help you out in a pinch too. By paying one moon will you can knock out a non-moon addition (tata pesky Barrier of Shadows) and gain two +100/+100 counters for your trouble. This card is fantastic in the right decks, and will give control players a brand new toy to play with. Just be sure you can protect Tsukuyomi Noble from destruction cards, and watch out for Flame of Outer World!
Be sure to check back on Friday for another preview article! And look for The Moonlit Savior, in stores on March 11th!
Written by Jordan E. Blanco