Long ago in a distant land; I, Izanami, the shape shifting master of darkness unleashed an unspeakable evil. But, a foolish samurai warrior, wielding a magic sword, stepped forth to oppose me…wait a minute…we already did this reference a couple weeks ago…
EMERGENCY PLOT CHANGE
Salutations compatriots! We continue our look at resonators and other supporting cards for the five rulers we saw back in the first five articles. This week is mostly darkness attribute cards, but we’ve got one interesting light card to look at as well. If you’re wondering why, well why don’t we take a look at our first card.
It’s either a giant lady or a really small tori gate.
Despite looking…basically exactly like a Valhalla card, this card has a totally different name. Maybe she did it for tax reasons. With a name like “Sealed Terror” you’d think that Izanami would be some great and terribly powerful card. Well…Izanami enters the field with 600 ATK and DEF for a total cost of two. That’s pretty good. She’s not sporting haste, so she’s not up to Lancelot level, but considering most two cost resonators rest at around 500 ATK and DEF, she’s definitely cost effective from a numerical standpoint. She’s also the cheapest Twelve Apostle card we’ve seen so far, which is sure to make players interested in constructing a deck around them quite happy. Izanami’s abilities however, may be a disappointment. By paying a total of five will and removing a card in your graveyard from the game, you can destroy a target resonator. That is…yeah that’s pretty bad, no question. For that much will you’d be better playing something that would generate more advantage, especially since non-descript resonator removal generally sits at around two or three will. Removing a card from your graveyard might be attractive to Alisaris players, but there are far better ways of removing cards from the game than this ability. Her second ability gives you a bit more utility. By paying a darkness will a moon will and removing a card in your graveyard, you can force your opponent to discard a card. This is more the ability that matters. Up until now there have been discard effects, but many of them were spells, meaning you couldn’t consistently repeat the effect turn after turn after turn. With Izanami, discard decks, now have a reliable way to keep your opponent’s hand thin or nonexistent every single turn. Sure it’s not as cost effective as Spiral of Despair, but it’s instant speed. This means you could force your opponent to discard right after their draw phase. If the card they just drew was the only card in their hand, they now have no resources for the rest of the turn. Izanami won’t be a staple of utility the way other cards are, but decks with J/rulers like Dark Alice are going to enjoy the sealed terror.
WHO ATE THE LAST PUDDING CUP?
So Izanami was sealed away, but who sealed her? Why this angry looking fellow, Izanagi. This fellow is quite costly, with a total cost of six. However, he certainly warrants this cost, entering the field with 1100 ATK and DEF. That’s still a little lower than Gwiber though. Plus Gwiber can be played far easier than Izanagi. Well don’t you worry, my friends. Izanagi has quite a powerful effect up his sleeve. When he hits the field he seals away three of your opponent’s resonators and/or regailai (that means the total cards removed cannot exceed three so 1 resonator 2 regalia, 2 resonators 1 regalia, 3 resonators, or 3 regalia). Now should he ever leave the field, those cards will be unsealed and return to the field, meaning your opponent will be looking to take down Izanagi. However doing this via combat is going to be a bit tough, as Izanagi gets an extra 300 ATK and DEF for each card he’s sealed away. Meaning that as long as he removes three cards when he enters, he becomes a 2000 ATK and DEF card. Yikes. So rather than combat, my friends, watch for your opponent’s destruction or removal cards. Realm of Pure Spirits might be a useful card to help keep Izanagi on your field.
So…who drew all those stick people on the rocks?
Though Izanami is sealed away, her power still seeps into the world. Izanami’s curse is a one cost Chant: Instant card that will give a resonator -100 ATK and DEF for each card in your graveyard. Certainly not a spell that is going to be doing much at the start of the game, but this is an amazingly cost effective card from mid-game onwards. Especially if you have a deck that works off the graveyard. With the increase of control cards and the imminent slowing down of the game pace, a card like this may be just the thing you need to remove or weaken the opponent’s pesky resonator.
Hey! Shut up!
And here’s another great one cost spell. This one is an addition, meaning you’ll have to cast it during your main phase, unless you’ve got Sinbad out. Though using Sinbad just for this addition is honestly not worth it. The card is strong enough to stand on it’s own. Silencing Spell adds to a resonator, but it doesn’t affect the resonator. Rather it forces the controller of that resonator to play two void more for all normal spells. Resonators won’t be affected by this cost increase, but any other card you play from your hand, will. Until that player can kill the added resonator, or remove the addition, it will now cost two void more for them to play all their free regalia, their counter spells, or anything else. Against the unprepared regalia deck, Silencing Spell is incredibly detrimental to their strategy. Somewhere, Overlord Valentina is shivering and she doesn’t know why.
Hate to see him go, but love to watch him leave.
Sadly this is our last card for the day, but I promise it is one that will make a lot of you very happy. Twilight Wanderer introduced us to Dark Alice and her shadow resonators. A lot of them…didn’t really prove to be useful. Well okay Dark Alice decks are good, but a lot of the shadow cards proved to be a little too slow or too costly to keep up with other decks. Knights Shade helps shadow decks out a lot. Total cost two for 300 ATK and DEF isn’t really all that great, but his ability makes it all worth it. When this card is put into the graveyard from your field, both players must banish a non-shadow resonator they control. What? I only control shadow resonators and you’re the only one who has to banish something? Well ain’t that just a pickled peach. This is a great card for shadow decks, especially since it works so incredibly well with soul hunt. The only way it could get better is if there was a shadow card with incarnation, to set this card’s effect off and get a stronger resonator on the field
Be sure to check back on Tuesday for another preview article! And look for The Moonlit Savior, in stores on March 11th!
Written by Jordan E. Blanco