We’ve seen that Kaguya has made a return, traveling to Attoractia to help Alice. It seems other pieces of Grimm’s World have come to the World of the Seven Kings as well. For you Grimm or Valkyrie Alice fans out there, today’s article is all for you. It’s all about new Fairy Tale support cards, and a couple of them even use tokens! Let’s check them out!
This might be the most heartbreaking art we’ve had so far.
Wow…we are…we are not starting off on a happy note are we. Well incase this has you feeling too down in the dumps, this is an illustration from the fairy tale, “Thumbelina”. So don’t worry, the swallow gets better. Anyway, back to card games. Dying Swallow is a total cost one resonator with ATK and DEF of only 100. Doesn’t get much lower than that, suitable for a dying bird, I suppose. Perhaps more unfortunate is that the card enters your field rested. If you play it on the first turn, that isn’t too bad as most of the time cards played on the first turn don’t have swiftness and can’t act on the turn they’re played anyway. However it does leave the card open to swift attacks by cards like Cthugha or Hunter in Black Forest, and dropping this card later in the game only increases the chances of it being targeted and destroyed in combat. Obviously this card isn’t going to be doing any serious damage anytime soon. So instead, let’s have a look at its effect. By paying three water will and resting this card you can put this card on top of your deck (don’t worry, you’ll shuffle it later), and search for up to three fairy tale resonators. That’s some pretty good value, essentially making it cost one water will for each card you would search for. The only trouble is that you have to pay three total, which is a bit costly. Additionally, fairy tale cards already have a great search engine, their Ruler: Grimm. One of Grimm’s greatest strengths has always been the ability to search and generate draw through continual plays of Cheshire Cat, so hand fixing has never been much of an issue. However, Grimm won’t always be around, and this card will let you gain cards in your hand, unlike Grimm, who forces you to discard to use his search ability.
Just don’t vacation there during black fly season.
Here’s something a bit different for Fairy Tales; an Addition: Field card. Like most Alice Cluster field cards, this one grants the standard +200 ATK and DEF (to fairy tale cards of course). It also comes with a nifty little utility ability. By paying a total cost of two will you can sap a resonator of all races and turn it into a fairy tale until the end of the turn. This can be great for removing race based benefits from troublesome resonators, you could also turn a card like Yamato no Orochi into a fairy tale to keep your opponent from playing Susanoo for three will. This card can also assist you in removing cards. Once you turn a resonator into a fairy tale, you can easily remove it from the game by using Return to Stories. Of course Stone to Death may be favorable, but in situations where removing from game is preferable to simply destroying a resonator, this combo may be preferable.
Voiced by Neil Patrick Harris
Hahaha, remember when everyone thought this art was the other side of the Primogenitor? I do. Anyway, the Flower Prince is another character from “Thumbelina”. He also joins the ranks of the few cards with the ‘Prince’ race typing. The card only has 400 ATK and DEF for a total cost of three, which isn’t great. However as long as the prince is on the field, all other fairy tale resonators you control can’t be targeted by the spells or abilities of your opponent. That is very, very good. This will prevent your ace in the hole fairy tale resonators (I’m looking at you Rapunzel) from being targeted by the spells of your opponent, while still allowing you to target it with spells of your own.
Should this card ever come under fire from a resonator or a spell like thunder or demonflame, you can protect it by resting other fairy tale resonators you control. Doing so will pump up the prince’s DEF by 200 for each resonator you rest. Keep this in mind, as a card like this is sure to garner the ire of your opponent’s removal spells and abilities.
My heart! My poor baby heart cannot handle this cuteness.
At last we come to our titular character for the day, Thumbelina. Like the Dying Swallow, she is a total cost one resonator without much hope of viable combat. 600 DEF keeps her out of thunder range, which is nice. It is also high enough to block Cthugha, which many first turn plays cannot hope to do. Thankfully this card does enter the field recovered, so you’ll be able to use its rest abilities from the start of your opponent’s turn. The card’s two rest abilities work in conjunction. The first one will allow you to put a support counter on Thumbelina. The second one will give a J/resonator +200/+200 until end of turn for each support counter on Thumbelina, but you’ll have to remove all support counters from Thumbelina after doing so. Wait…this sounds suspiciously familiar. This is very similar to the three tea party cards from back in the Twilight Wanderer! Meaning that Thumbelina is going to be best friends with Valkyrie Alice, who stops resonators like this one from removing tokens from themselves. While certainly not at Cheshire Cat level utility, Thumbelina could very well find her place in fairy tale decks that need a little more consistency in the offense department. Even if you weren’t using her with Valkyrie Alice. You could spend a few turns building support tokens, use her ability, attack with the buffed J/resonator and then banish Thumbelina to play Adombrali to draw a new card.
We call the dance “The Jitterbug”.
Our last card for today is not fairy tale specific, however it can certainly help them out. Dance of Inspiration is a simple Spell: Chant-Instant card that will recover a water resonator and give it an extra 400 DEF. All for one will. That is…yeah that is pretty nice. Since there is no restriction on when you can use this spell it can be used as an emergency line of defense; recovering a resonator and giving it extra DEF to block without dying. However, more importantly, it means a water resonator you control can attack twice in one turn. Now unfortunately the big blue hitter, Purplemist, cannot be targeted by any spells or abilities, so you can’t use it to double attack. However, other tough water resonators like Adombrali are certainly viable targets. A spell like this could really give water heavy decks the chance to dish out some damage a lot faster, which is something they’ve always had a little trouble doing.
Be sure to check back on Friday for another preview article! And look for The Moonlit Savior, in stores on March 11th!
Written by Jordan E. Blanco