Hello Rulers!
Today we bring you a new Q&A article. As usual, over
the past months, the Development Team has been working closely hand in hand
with the Judge Team to review interactions, clarify rulings, and ensure that
any questions or concerns can be addressed as quickly and effectively as
possible.
Thanks to this collaborative effort, we hope that you’ll
find this article very useful as we head into the new 2025–2026 competitive
event season, which, although already underway, truly kicks off next weekend
with a GP in America and another GP in Spain.
The Development Team
Letter from a Mother to a Daughter (Card TOP-005)
Question: If the condition for [Trigger] is met, can I play this card in any
phase other than the battle phase?
Answer: Yes. The controller of this card chooses all decisions during the
resolution of the card, and both sentences of the card are independent and
therefore this card could be used in two different ways: a) destroying a very
specific attacker and then preventing some less specific attacks for the rest
of the turn, or b) preventing some attacks without destroying one specific
attacker.
The Mysteries of Fiethsing (Card MP03-089)
Question: The chase area is empty. On their turn, my opponent plays a chant
spell. I play "The Mysteries of Fiethsing," which copies itself
"as you play this card." How many times does "The Mysteries of
Fiethsing" copies itself, one or two times?
Answer: Two times. "The Mysteries of Fiethsing" is moved to the
chase and then is copied, and therefore, the number of chant spells in the
chase area is two: "The Mysteries of Fiethsing" and the chant played
by the opponent.
Zhenwu, Dragonborn Lord (ATD-003) + Parrot Dragon
(MP01-075)
Question: Does Zhenwu, Dragonborn Lord (ATD-003) trigger Parrot Dragon
(MP01-075) when its put into the hand from deck?
Answer: No. For Parrot Dragon, or any other card triggering from destination
while moving from an area to another area, it needs to be revealed by a part of
the effect before moving from the area of origin to the area of destination.
For clarification, we are including the following
clarification in the CR with immediate effect:
906.3b. If a player
plays an automatic object from a hidden area, the source of that automatic
object and all information of the source are considered public information
until that automatic object leaves the chase area. If that happens, its
controller shows the source of the automatic object being played to all players
until that automatic object leaves the chase area. This does not count as
“revealing” that card. If the source of the automatic object moves to another
hidden area before the automatic object leaves the chase area, it stays “shown”
also in the new area until the automatic object leaves the chase area. Exceptions to this rule are automatic abilities that
trigger when a card is moved from a hidden area to another hidden area. If they
do, for them to trigger, the card needs to be revealed by a part of the effect
before moving from the area of origin to the area of destination.
Also, for even more clarification, we are merging
rules 302.2b and 302.2c into this new rule in the CR with immediate effect:
302.2b+2c. If a player
wants to perform an action that requires information from public areas that
have cards whose information is hidden to any player,
or a player who has access to hidden information wants to perform an action
that requires knowledge or verification of that hidden information from another
player that cannot see that hidden information, the player performs the action ignoring the cards in those public areas whose
information is not public to all players, ignoring also the information on those
cards for the effects of that action.
Brunhild, Radiant Dawnblade (MP03-009) + Liberation of
the Darknesses (JRP-059)
Question: In which order does the [Call of Valhalla] replacement effects resolve
if both players control a resonator with [Call of Valhalla] that will be
destroyed at the same time?
Answer: They will apply their replacement effects in turn order, in clockwise
order. While we have an extensive chapter on replacement effects, this is a
unique situation that never happened before (a situation where two different
replacement effects try to replace different parts of an action, with two
different players choosing replacement effects according to 910.2.).
So, we are including the following rule in the CR with
immediate effect:
910.2h. If
a situation that involves multiple objects and where replacement effects would
replace the original situation for at least two involved objects independently,
and those replacement effects are controlled by two different players, the turn
player resolves their replacement effect(s) first completely in the proper
order, or choosing the order if they happen at the same time, then the next
player in clockwise order resolve their replacement effect(s) in the proper
order, or choosing the order if they happen at the same time, and so on.
Question : And, in the same situation, what happens if the turn player puts with
their replacement effect a Valkyrie with “cannot be chased” on the chase area?
Answer: The other replacement effect will search for the Valkyrie card, and if
there is any, their controller will play the Valkyrie card. Unlike automatic
abilities, which, although they can be put in the chase area when played with a
card or effect that says "cannot chase" in the chase area, it is
possible that their controller cannot do a certain part of the effect if that
part includes "playing a card", replacement effects require their
controller to do the whole part, without leaving anything out.
For clarification, we are including the following
clarification in the CR with immediate effect:
1008.2. An effect that says "cannot
chase" to a card or an ability means "as long as the card or ability
is in a chase area, you cannot put {another card/an
ability that is not an automatic ability} into the chase area by playing
them". Exceptions to this rule are cards that are played by the effect of
a replacement effect. If a player is instructed to play a card by the effect of
a replacement effect, they play it, ignoring that there is an effect that says
"cannot chase".
Sanguinary
Glyphologist, Ezold (JRV-081)
We have noticed that this card is not working as
intended. Therefore, we are applying the following errata with immediate
effect:
New text:
At end of turn >>> Put a blood counter on
this card. If you are the turn player, you may remove six blood counters from
this card. If you do, destroy up to one target
damaged resonator.